The ROTATE function returns a rotated and/or transposed copy of Array . ROTATE can only rotate arrays in multiples of 90 degrees. To rotate by amounts other than multiples of 90 degrees, use the ROT function. Note, however, that ROTATE is more efficient.
ROTATE can also be used to reverse the order of elements in vectors. For example, to reverse the order of elements in the vector X, use the expression
. If X = [0,1,2,3] then
yields the resulting array, [3,2,1,0].
Transposition is performed before rotation. Rotations are viewed with the first row at the top.
The array to be rotated. Array can have only one or two dimensions. The result has the same type as Array . The dimensions of the result are the same as those of Array if Direction is equal to 0 or 2. The dimensions are transposed if the direction is 4 or greater.
In the table above, (X 0 , Y 0 ) are the original subscripts, and (X 1 , Y 1 ) are the subscripts of the resulting array. The notation -Y 0 indicates a reversal of the Y axis, Y 1 = N y - Y 0 - 1. Direction is taken modulo 8, so a rotation of -1 is the same as 7, 9 is the same as 1, etc.
NOTE: The assertion that Array is rotating counterclockwise may cause some confusion. Remember that when arrays are displayed on the screen (using TV or TVSCL, for example), the image is drawn with the origin (0,0) at the bottom left corner of the window. When arrays are printed on the console or command log window (using the PRINT command, for example), the (0,0) element is drawn in the upper left corner of the array. This means that while an image displayed in a window appears to rotate counterclockwise, an array printed in the command log appears to rotate clockwise.