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The following topics are covered in this chapter:
Using this Chapter Using this Chapter IDLgrLight IDLgrLight IDLgrSurface IDLgrSurface
IDL_Container IDL_Container IDLgrModel IDLgrModel IDLgrSymbol IDLgrSymbol
IDLgrAxis IDLgrAxis IDLgrMPEG IDLgrMPEG IDLgrTessellator IDLgrTessellator
IDLgrBuffer IDLgrBuffer IDLgrPalette IDLgrPalette IDLgrText IDLgrText
IDLgrClipboard IDLgrClipboard IDLgrPattern IDLgrPattern IDLgrView IDLgrView
IDLgrColorbar IDLgrColorbar IDLgrPlot IDLgrPlot IDLgrViewgroup IDLgrViewgroup
IDLgrContour IDLgrContour IDLgrPolygon IDLgrPolygon IDLgrVolume IDLgrVolume
IDLgrFont IDLgrFont IDLgrPolyline IDLgrPolyline IDLgrVRML IDLgrVRML
IDLgrImage IDLgrImage IDLgrPrinter IDLgrPrinter IDLgrWindow IDLgrWindow
IDLgrLegend IDLgrLegend IDLgrScene IDLgrScene TrackBall TrackBall
This chapter describes IDL's built-in graphics class library. Conventions used in this chapter are described below.